630-543-5430
Fundways
Carnival Games

Balls are tossed into an insert with numbers from 1-6.

Goal:
If the total of 2 balls added together equals 7, player wins small prize. If the total equals 11, player wins large prize. (Similar to the Color Match, for the older children.)

Operators Needed: 1, not included

Electrical Needs: not required


Throw bean bags at the 5 cans set up, 2 on top of 3.

Goal:
 All cans must be knocked over.

Operators Needed: 1, not included

Electrical Needs: not required

Basket is set on the floor 8 feet from the player. Player is given 2 basketballs which must be bounced on the floor, then into the basket.

Goal:
1 ball in wins small prize, 2 balls in wins large prize.

Operators Needed: 1, not included

Electrical Needs: not required


Player throws 3 hoops at stuffed bear on a block. Player gets two tries.

Goal: One ring completely around the block wins a bear.

Operators Needed: 1, not included

Electrical Needs: not required

Notes: Customer supplies bears.


Hanging ball that player pulls and swings forward, can knock the six dice in a pyramid shape over. Try to match the dice.

Goal: Higher number of dice matched (I.e, 5 or 6 of the 6 is the winner) (5 or 6 wins first prize, 3 or 4 matched wins second prize.)

Operators Needed: 1, not included

Electrical Needs: not required


Player tries to stand bottle up-right by using a ring on a string attached to a pole.

Goal: Bottle must stand up-right without falling.

Operators Needed: 1, not included

Electrical Needs: not required


Place prizes on board according to value and size of opening towards car. Player pushes car against rubber bands. Car''s indicator indicates prizes.

Goal: Every player is a winner. Indicator indicates prizes. A small opening in center of board receives a large prize. Larger openings (2 medium size located along outside edge receive medium prizes) in middle of board win smaller prizes.

Operators Needed: 1, not included

Electrical Needs: not required


Player rolls 1 ball down the track and over the hump. 

Goal: Ball must stay over the hump in the red area to win.

Operators Needed: 1, not included

Electrical Needs: not required


2 balls are tossed into an insert with 6 different colors.

Goal: If the 2 balls land on the same color, the player wins. (Similar to the 7-11 game, for younger children.)

Operators Needed: 1, not included

Electrical Needs: not required


Color wheel that spins around, has 16 colors. Up to 16 people can play at a time.

Goal: Players try to guess the color the ball will land on.

Player tosses bean bags into a hole in the mouth of the dog.

Goal: 2 bean bags threw the hole out of 3 tries wins.

Operators Needed: 1, not included

Electrical Needs: not required


Player picks 1 duck out of a tank filled with water. Each Duck is numbered on the bottom 1, 2 or 3. The number determines the prize value.

Goal: Every player is a winner. Total of ducks determines prize value.

Operators Needed: 1, not included

Electrical Needs: This game needs to be by a 110 electrical outlet

Notes:  This game needs to be near a water source.


Player gets five rings and trys to throw them on the elephant''s trunk.

Goal: Three rings on the elephant''s trunk wins.

Operators Needed: 1, not included

Electrical Needs: not required


Like you would find in an arcade

Goal: 4 players at one time

Electrical Needs: needs 110


Player hits a launcher with a rubber hammer trying to land rubber frogs in the bucket; can also be done with a rubber chicken.

Goal: When rubber frog lands in the bucket.

Operators Needed: 1, not included

Electrical Needs: not required





A wacky wire game that sits on a table.

Goal: Player tries to put a wand with a ring down the zig-zag wire without touching it and setting the buzzer off.

Electrical Needs: Needs 110

Notes: Can be played indoors or outdoors.


Set of 3 buckets in a row. Player tosses a ball into bucket #1 first; then #2, and so on until they miss.

Goal: Prize is awarded for the last bucket made. There is a winner every time.

Operators Needed: 1, not included

Electrical Needs: not required


Throw 3 balls at 5 bottles set up 2 on top of 3 on top of a table

Goal: Knock all 5 bottles off the stool with 3 balls.

Operators Needed: 1, not included

Electrical Needs: not required




Milk Can is placed about 8'' away from the player. Player is given two 16” softballs to toss into can.

Goal: Player who can get 1 ball in the can wins.

Operators Needed: 1, not included

Electrical Needs: not required


You''ve never seen a toss game like this. The targets are actually "floating" in air! Take your best shot, try to knock the mystical floating planets out of orbit. It''s a great game for all ages. 1-6 players.

Goal: To knock down spheres.

Electrical Needs: Needs 110 Electrical Outlet

Notes: Great for "Harry Potter" theme.


Player will get five rings and attempt to throw them at the targets. 

Goal: Get three of five rings on the target.

Electrical Needs: Needs 110 Electrical Outlet


Pegs are placed in a table with holes in it. Each peg has (on the bottom) small, medium or large printed on it.

Goal: Player tosses rings until a peg has been rung. The peg is then picked up and the size on the bottom determines the prize. EVERY PLAYER IS A WINNER!

Operators Needed: 1, not included

Electrical Needs: not required


Slots are spaced all over a board. Player puts the disk in a slot and watches the disk go down the board. Player guesses ahead which slot the disk will land in at the bottom.

Goal: Player wins a prize if he guesses which slot the disk will end up in.

Operators Needed: 1, not included

Electrical Needs: not required


Throw 2 darts at a board covered with a full deck of playing cards.

Goal: Get 1 pair with 2 darts wins.

Operators Needed: 1, not included

Electrical Needs: not required


Place pegs about 12'' away from the player. Player pitches 2 rubber horseshoes at pegs.

Goal: 2 horseshoes around the peg wins.

Operators Needed: 1, not included

Electrical Needs: not required


Bean Bag game- throw 3 bean bags at a board with different shapes (Triangle, Circle, Square).

Goal: 3 out of 3 wins first prize. 2 out of 3 wins second prize.

Operators Needed: 1, not included

Electrical Needs: not required


Player is given 3 metal pucks to slide down a board at 6 pins on an axel. Player must observe rubber and foul line. Prizes are awarded according to number of pins flipped over.

Goal: 2 pins over wins lowest value prize. 3 pins over wins middle value prize, and 4 pins over wins highest value prize. Less than 3 over loses.

Operators Needed: 1, not included

Electrical Needs: not required


Player gets 3 balls to roll down the lane towards circular target with 3 holes, 1 hole 50 points, 2nd hole 100 points, 3rd hole 150 points.

Goal: Prize is given to any combination that scores 150 points.

Operators Needed: 1, not included

Electrical Needs: not required


Player kicks ball through opening in a backdrop.

Goal: Designated number of completions to attempts determines the winner.

Operators Needed: 1, not included

Electrical Needs: not required


Player gets five rings and tries to throw them on the spider''s legs

Goal: Three rings on the spider wins.

Operators Needed: 1, not included

Electrical Needs: not required


Player pulls two strings attached to two different paddles. (10 paddles) There are faces on each paddle, match two paddles wins.

Goal: The winner pulls two paddles with the same face.

Operators Needed: 1, not included

Electrical Needs: not required


3 balls are tossed into an game board with 9 holes in a square.

Goal: 3 balls in a row wins. Horizontal, Vertical, or Diagonal.

Operators Needed: 1, not included

Electrical Needs: not required


Player throws 2 bean bags to knock down pigs on a shelf.

Goal: Knock down 2 pigs with the 2 balls. Pig must be off the shelf to win.

Operators Needed: 1, not included

Electrical Needs: not required


Player gets three bean bags and tries to knock over the rat.

Goal: Prize is given for how many rats are tipped over.

Operators Needed: 1, not included

Electrical Needs: not required


Player puts marker on one of 12 football teams. Operator spins the wheel.

Goal: Where the pointer on the wheel stops, that player is the winner.

Operators Needed: 1, not included

Electrical Needs: not required


NOTE: Attraction information is subject to change without notice.
Fundways of Illinois
CONTACT FUNDWAYS OF ILLINOIS
Mailing Address:
330 W. Laura Drive
Addison, IL60101
Office: 630-543-5430
Fax: 630-543-5380