
Balls are tossed into an insert with numbers from 1-6.
Goal: If the total of 2 balls added together equals 7, player wins small prize. If the total equals 11, player wins large prize. (Similar to the Color Match, for the older children.)
Operators Needed: 1, not included
Electrical Needs: not required

Goal: All cans must be knocked over.
Operators Needed: 1, not included
Electrical Needs: not required

Basket is set on the floor 8 feet from the player. Player is given 2 basketballs which must be bounced on the floor, then into the basket.
Goal: 1 ball in wins small prize, 2 balls in wins large prize.
Operators Needed: 1, not included
Electrical Needs: not required

Player throws 3 hoops at stuffed bear on a block. Player gets two tries.
Goal: One ring completely around the block wins a bear.
Operators Needed: 1, not included
Electrical Needs: not required
Notes: Customer supplies bears.

Goal: Higher number of dice matched (I.e, 5 or 6 of the 6 is the winner) (5 or 6 wins first prize, 3 or 4 matched wins second prize.)
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Bottle must stand up-right without falling.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Every player is a winner. Indicator indicates prizes. A small opening in center of board receives a large prize. Larger openings (2 medium size located along outside edge receive medium prizes) in middle of board win smaller prizes.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Ball must stay over the hump in the red area to win.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: If the 2 balls land on the same color, the player wins. (Similar to the 7-11 game, for younger children.)
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Players try to guess the color the ball will land on.

Goal: 2 bean bags threw the hole out of 3 tries wins.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Every player is a winner. Total of ducks determines prize value.
Operators Needed: 1, not included
Electrical Needs: This game needs to be by a 110 electrical outlet
Notes: This game needs to be near a water source.

Goal: Three rings on the elephant''s trunk wins.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: 4 players at one time
Electrical Needs: needs 110

Goal: When rubber frog lands in the bucket.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Player tries to put a wand with a ring down the zig-zag wire without touching it and setting the buzzer off.
Electrical Needs: Needs 110
Notes: Can be played indoors or outdoors.

Goal: Prize is awarded for the last bucket made. There is a winner every time.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Knock all 5 bottles off the stool with 3 balls.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Player who can get 1 ball in the can wins.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: To knock down spheres.
Electrical Needs: Needs 110 Electrical Outlet
Notes: Great for "Harry Potter" theme.

Goal: Get three of five rings on the target.
Electrical Needs: Needs 110 Electrical Outlet

Goal: Player tosses rings until a peg has been rung. The peg is then picked up and the size on the bottom determines the prize. EVERY PLAYER IS A WINNER!
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Player wins a prize if he guesses which slot the disk will end up in.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Get 1 pair with 2 darts wins.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: 2 horseshoes around the peg wins.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: 3 out of 3 wins first prize. 2 out of 3 wins second prize.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: 2 pins over wins lowest value prize. 3 pins over wins middle value prize, and 4 pins over wins highest value prize. Less than 3 over loses.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Prize is given to any combination that scores 150 points.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Designated number of completions to attempts determines the winner.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Three rings on the spider wins.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: The winner pulls two paddles with the same face.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: 3 balls in a row wins. Horizontal, Vertical, or Diagonal.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Knock down 2 pigs with the 2 balls. Pig must be off the shelf to win.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Prize is given for how many rats are tipped over.
Operators Needed: 1, not included
Electrical Needs: not required

Goal: Where the pointer on the wheel stops, that player is the winner.
Operators Needed: 1, not included
Electrical Needs: not required